Jon Chambers


g2v network

Game, website

2026

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g2v network is an abstract narrative and exploration game that considers the difficulty of manifesting and orienting ourselves within the approximation and simulation overload of artificial intelligence (AI) systems and how these systems affect our relationships with technology, capital, longing, play and the environment. In the game, the player first logs into the g2v network and is greeted by terminal messages from a character who's trapped in the network. This character reveals a vague past and future, while referencing ominous events that surround the g2v network. You must choose whether or not to help the character escape from the network and are led to a simulation where the player tries to understand what happened by exploring and using simple interactions to reveal the catastrophe and free the character from their looping hell.

The use of AI in the game considers how AI systems in digital networks create confusion, disruption and disconnection from a shared reality. The narrative elements are purposely confusing, being generated from a custom machine learning (ML) model trained on terms of service contracts from various software companies, with the outputs merging sci-fi, legalese and formal declarations of technological dependency. The third person character that the player eventually becomes is a 3D model generated from custom ML models that use scans of the artist's body parts as their data. Feeding these bodily outputs back into models, the results are chimeras of bodies that don't exist and are echoes of reference to digital bodies being subjected to dataveillance in order to be fractured, manipulated, transformed and churned out by the violence of capitalist exploitation.

The player must attempt to coalesce these disparate and sometimes absurd echoes of reference and scale into something coherent. How can we make sense of the scale of AI systems that extract the digital labor of billions of data points to train itself and whose effects are harder to decipher from reality? What are the relationships that these spaces have with emotional, personal, psychological and natural systems and can they be sustainable? How can games allow us to play through these contradictions and present the player with decisions and scenarios in a reflexive, poetic and meaningful way?

Download at g2v.network

The g2v network is hosted on a solar powered web server and can take a few minutes to load.